Broad Area Colloquium For AI-Geometry-Graphics-Robotics-Vision
The Games Computers (and People) Play
Jonathan Schaeffer
Department of Computing Science
University of Alberta
Monday, Nov 20, 2000, 4:15PM
TCseq200, Lecture Hall A
http://robotics.stanford.edu/ba-colloquium/
Abstract
The development of high-performance game-playing programs has
been one of the major successes of artificial intelligence
research. The results have been outstanding but, with one notable
exception (Deep Blue), they have not been widely disseminated.
This talk will discuss the past, present, and future of the
development of games-playing programs. Case studies for
backgammon, bridge, checkers, chess, go, Othello, poker,
and Scrabble will be used.
The research emphasis of the past has been on achieving high
performance in two-player perfect-information games. The
research emphasis of the present encompasses multi-player
imperfect/non-deterministic information games. And what of
the future? There are some surprising changes of direction
occurring that will result in games being more of an experimental
testbed for mainstream AI research, with less emphasis on
building world-championship-caliber programs.
About the Speaker
Coming soon.
bac-coordinators@cs.stanford.edu
Back to the Colloquium Page
Last modified: Thu Oct 19 18:18:43 PST 2000