Broad Area Colloquium For AI-Geometry-Graphics-Robotics-Vision
Representing and Parameterizing Embodied Agent Actions
Norman Badler
Director, Center for Human Modeling and Simulation
Professor, Computer and Information Science Department
University of Pennsylvania, Philadelphia PA
Monday, December 2, 2002, 4:15PM
TCSeq 200
http://robotics.stanford.edu/ba-colloquium/
Abstract
The last few years have seen great maturation in understanding how to
use computer graphics technology to portray 3D embodied [human]
virtual agents. Unlike the off-line, animator-intensive methods used
in the special effects industry, real-time embodied agents are
expected to exist and interact with us ``live.'' They can be
represent other people or function in a virtual environment as
autonomous helpers, teammates, or tutors enabling novel interactive
educational and training applications. We should be able to interact
and communicate with them, intentionally or not, through modalities we
already use, such as language, facial expressions, and gesture.
Various aspects and issues in real-time embodied agents will be
discussed, including consistent parameterizations for gesture and
facial actions using movement observation principles, and a
representational basis for character believability, personality, and
affect. We developed a Parameterized Action Representation (PAR) that
embodies certain semantics of human action and allows an agent to act,
plan, and reason about its actions or actions of others. PAR is also
designed for instructing future behaviors for autonomous agents and
aggregates, and for controlling animation parameters that can
individualize embodied agents. Our LiveActor virtual environment
facility is being constructed to explore such avenues with real-time
reactive interpersonal interactions.