Broad Area Colloquium For AI-Geometry-Graphics-Robotics-Vision
(CS 528)
Modeling Displays and the Human Eye
Michael Deering
October 3, 2005, 4:15PM
Hewlett (TCSeq) 200
http://graphics.stanford.edu/ba-colloquium/
Abstract
This talk will describe a simulation of modern display devices projecting
light onto a new synthetic model of human eye cones. In a first step all 5
million cones in the human retina are grown in a mosaic simulation based on
known biological data. The optical simulation is carried out at a deep
level, with each individual photon emitted by a display device effectively
modeled as a wavefront shape through the eye's optical system, and then
interacting with a per-cone custom aperture shape before possible
photoisomerization. The model is intended to be used to better understand
the interaction between display pixel spatial-temporal structure and human
perceptual resolution. This talk is the extended version of my SIGGRAPH 2005
paper presentation "A Photon Accurate Model of the Human Eye" plus my
SIGGRAPH 2005 sketch presentation "A Human Eye Retinal Cone Synthesizer".
About the Speaker
Dr. Deering was the chief architect of a series of 3D graphics accelerators
at Sun Microsystems from 1988 through 2001. At Sun he also built a number of
custom virtual reality display environments. He is credited with inventing
the concept of compressed geometry, and co-inventing the concept of
immersive projective head-tracked stereo virtual environments. Before Sun he
worked at Schlumberger Palo Alto Research, and designed a number of imaging
products for associated companies: Benson, Applicon, and Fairchild
Semiconductor. He received an A.B. and a Ph.D. in Computer Science from U.C.
Berkeley in 1978 and 1981, respectively. Since 2002 his work has been
focused on improving rendering and display devices through a better
understanding of how the human eye really works. He is the named inventor or
co-inventor on 103 issued U.S. patents.
Contact: bac-coordinators@cs.stanford.edu
Back to the Colloquium Page