Broad Area Colloquium For AI-Geometry-Graphics-Robotics-Vision
(CS 528)
Modeling with Point Samples
Markus Gross
Computer Graphics Laboratory
ETH Zurich
December 4, 2006, 4:15PM
TCSeq 200
http://graphics.stanford.edu/ba-colloquium/
Abstract
In recent years, point primitives have received a growing attention in graphics and modeling. There are two main reasons for this new interest in points: On one hand, we have witnessed a dramatic increase in the polygonal complexity of computer graphics models. The overhead of managing, processing, and manipulating very large polygonal meshes has led researchers to question the future utility of polygons as a fundamental modeling primitive. On the other hand, modern 3D digital photography and 3D scanning systems facilitate the ready acquisition of complex, real-world objects. These techniques generate huge volumes of point samples and create the need for advanced digital processing of points.
In this talk I will discuss the usefulness of sample-based representations for geometric and physically-based modeling. The first part of the talk is devoted to the general utility of points for geometric and graphics modeling. I will present an overview of the main research results in this area. Concepts for the representation of point sampled shapes will be addressed, as well as methods for the interactive modeling of point clouds. In addition, I will focus on data filtering algorithms as well as on digital geometry processing and compression of point data. In the second part of the talk I will address the more general issue of utilizing physically-based simulation in the interactive modeling process in order to create more intuitive modeling metaphors. I will use sample-based and meshless representations as an example and demonstrate their potential to simulate a wide range of real-world materials at interactive rates. The presented methods include real-time volumetric deformations as well as thin shells and approaches based on geometric shape matching.
The talk will end with a critical discussion of the pros and cons of point sampled representations and the interplay of physical simulation and geometry processing.