Broad Area Colloquium For AI-Geometry-Graphics-Robotics-Vision
(CS 528)
General Game Playing: Overview of the AAAI Competition
Michael Genesereth
April 4 , 2005, 4:15PM
TCSeq 201
http://graphics.stanford.edu/ba-colloquium/
Abstract
A GENERAL GAME PLAYING SYSTEM is one that can accept a formal
description of a game and play the game effectively without human
intervention. Unlike specialized game players, such as Deep Blue,
General Game Playing systems must employ general problem solving
techniques rather than specialized algorithms designed in advance for
specific games. The result is that they are able to play many
different kinds of games. In order to promote work in this area, the
AAAI is sponsoring an open competition at this summer's National
Conference. In this presentation , we take a look at the technical
issues and logistics associated with this summer's competition and the
relevance of the problem to the long-range goals of AI.
About the Speaker
Michael Genesereth is an associate professor in the Computer Science Department at Stanford University and director of the Stanford Logic Group. He is most known for his work on Computational Logic and applications of that work in enterprise computing and electronic commerce.
Prof. Genesereth received Sc.B. in Physics from M.I.T. in 1972, and he received his Ph.D. in Applied Mathematics from Harvard University in 1978. He is one of the founders of Teknowledge, CommerceNet, and Mergent Systems (sold to Commerce One in 2000).
Contact: bac-coordinators@cs.stanford.edu
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