Broad Area Colloquium For AI-Geometry-Graphics-Robotics-Vision
(CS 528)

Modeling Displays and the Human Eye

Michael Deering
October 3, 2005, 4:15PM
Hewlett (TCSeq) 200


This talk will describe a simulation of modern display devices projecting light onto a new synthetic model of human eye cones. In a first step all 5 million cones in the human retina are grown in a mosaic simulation based on known biological data. The optical simulation is carried out at a deep level, with each individual photon emitted by a display device effectively modeled as a wavefront shape through the eye's optical system, and then interacting with a per-cone custom aperture shape before possible photoisomerization. The model is intended to be used to better understand the interaction between display pixel spatial-temporal structure and human perceptual resolution. This talk is the extended version of my SIGGRAPH 2005 paper presentation "A Photon Accurate Model of the Human Eye" plus my SIGGRAPH 2005 sketch presentation "A Human Eye Retinal Cone Synthesizer".

About the Speaker

Dr. Deering was the chief architect of a series of 3D graphics accelerators at Sun Microsystems from 1988 through 2001. At Sun he also built a number of custom virtual reality display environments. He is credited with inventing the concept of compressed geometry, and co-inventing the concept of immersive projective head-tracked stereo virtual environments. Before Sun he worked at Schlumberger Palo Alto Research, and designed a number of imaging products for associated companies: Benson, Applicon, and Fairchild Semiconductor. He received an A.B. and a Ph.D. in Computer Science from U.C. Berkeley in 1978 and 1981, respectively. Since 2002 his work has been focused on improving rendering and display devices through a better understanding of how the human eye really works. He is the named inventor or co-inventor on 103 issued U.S. patents.


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