Broad Area Colloquium For AI-Geometry-Graphics-Robotics-Vision
Animating Dynamics
Ronen Barzel
Caltech/Pixar
Monday, April 7, 2003, 4:15PM
TCSeq 200
http://robotics.stanford.edu/ba-colloquium/
Abstract
Dynamic simulation can generate complex and realistic motion
automatically, freeing the modeler or animator from worrying about the
details. But what if you care about the details? For Pixar's
meticulously choreographed animations, pure dynamics simulation alone
doesn't necessarily deliver what the director wants. This talk will
discuss three different approaches to provide the controls we need for
dynamic (or dynamic-seeming) behavior to satisfy production
aesthetics. First, "Faking Dynamics" -- a non-dynamic technique we
used to animate the Slinky Dog and other Toy Story models. Next,
"Pseudo Dynamics", a partially-dynamic technique used to animate the
rain drops in "A Bug's Life". Finally, "Plausible Motion", a new
approach that is just beginning to be researched in the computer
graphics community.