Broad Area Colloquium For AI-Geometry-Graphics-Robotics-Vision
Computer Graphics with Real Light
Dr. Paul Debevec
University of Southern California
Institute for Creative Technologies
http://www.debevec.org/
Monday, February 10, 2003, 4:15PM
TCSeq 201
http://robotics.stanford.edu/ba-colloquium/
Abstract
Many applications of computer graphics, especially visual effects,
involve convincingly combining computer-generated and real-world
imagery: placing computer-generated characters in real-world scenes,
or compositing real-world actors onto virtual sets. An important but
subtle aspect of this problem is to realistically match the lighting
between the computer-generated and real-world elements, making objects
appear to be illuminated by environments they never actually were in.
This talk will present techniques we have developed for digitally
capturing real-world illumination, using captured light to illuminate
synthetic objects and environments, and reproducing captured
illumination on real-world objects, faces, and performances. The talk
will include a variety of clips from computer animations and feature
films to demonstrate the techniques.
About the Speaker
Paul Debevec received his Ph.D. from UC Berkeley in 1996 where he
worked with C.J. Taylor and Jitendra Malik to produce Facade, an early
image-based modeling and rendering system for creating photoreal
architectural models from still photographs. His work with high
dynamic range imagery (HDRI) and image-based lighting has been
incorporated into commercial rendering systems such as LightWave and
RenderMan and has helped influence recent advancements in dynamic
range in graphics hardware. Debevec's short films including "The
Campanile Movie", "Rendering with Natural Light", and "Fiat Lux" have
inspired visual effects in films including "The Matrix", "X-Men", and
"The Time Machine". In 2001 he received ACM SIGGRAPH's Significant
New Researcher award and in 2002 was named one of the world's top 100
young innovators by MIT's Technology Review Magazine for his work to
develop the Light Stage. Today Debevec leads the computer graphics
laboratory at USC's Institute for Creative Technologies and is a
Research Assistant Professor in USC's computer science department.
Contact: bac-coordinators@cs.stanford.edu
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