Topics: Image input and output devices such as cameras and displays, graphics hardware and software, input technologies and interactive techniques, typography and page layout, light and color representations, exposure and tone reproduction, image composition and imaging models, digital signal processing, sampling, aliasing and antialiasing, compression, two- and three-dimensional geometry and formations, modeling techniques including curves and surfaces, reflection models and illumination algorithms, and basic methods of animation. Progamming asssignments using C++ and OpenGL. Prerequisites: CS 107, MATH 51.
Detailed course information for CS 148 can be found here.
|Wednesdays, 4pm-6pm; Thursdays, 1pm-2pm (Gates B24)|
|Mondays, 2:15pm-4:15pm (Gates B24)|