#ifndef Scan_h
#define Scan_h

#include "AffineTransformation_templcode.h"
#include "AffineTransformation.h"
#include "Surfel.h"
#include <vector>

class Scan
{
public:
	Scan(){}
	~Scan(){}

	vector<Surfel>	m_originalPose;
	vector<Surfel>	m_currentPose;

	void	rendering();

	/************************************************************************/
	/* The rigid body transformation which specifies the current pose
	*/
	/************************************************************************/
	Affine3d		m_rigid;
};

#endif