Programming assignment #1 - Paint program
CS 248 - Introduction to Computer Graphics
Autumn Quarter, 2000
Demos on Monday, October 16
Writeups due on Tuesday, October 17 by 2:00pm
Your assignment is to write a 24-bit paint program that runs on the Sweet Hall
SGIs, using the provided user interface package.
Implement a simple rectangular overpainting brush as described in
Allow slider control over the color and size of your brush. For this brush and
the tinting brush below, provide two sets of three sliders, one set that
controls R, G, and B, and a second set that controls H, S, and V (using the
single-hexcone colorspace described in section 13.3.4 of the textbook). Allow
either set to be used to select the brush color, but keep the other set
consistent on the display.
Implement a weighted mask-driven tinting brush as described in option 2 at the
top of page 3 of handout #4. Allow slider control over the
color and size of your brush as described above. Using check boxes, allow the
user to select which coordinate(s) are affected: H alone, S alone, V alone, H &
S, H & V, S & V, or all three. Non-affected coordinates should remain
unchanged. Choose any mask function you like that satisfies the conditions
listed at the bottom of page 3 of the handout. Allow slider control over one
or more parameters of your function.
Draw 1x (actual size) and 4x (enlarged by 4x in both X and Y) visualizations of
the current brush in a second canvas. These visualizations should depict the
size, shape, and falloff of the brush, and they should be visible regardless of
the currently selected brush color. With some creativity, you can also depict
the brush color in the visualizations. Update the visualization whenever a
related slider is moved. The purpose of these visualizations is to understand
the brush shape in its WYSIWYG, spatially discretized glory. Therefore, in the
enlarged visualization, one pixel of the actual brush should be displayed as a
4x4 pixel constant-color block; don't interpolate for the sake of the
To eliminate X or GL hacking, we provide a software package, xsupport,
that displays any number of windows, called canvases, a programmable number of
sliders, and several kinds of buttons. You will need at least two canvases,
one for your painting and one for your brush shape visualizations. The size of
these canvases is programmable. The support package runs on the Sweet Hall
graphics lab SGIs, Linux PCs, and most other X-compatible workstations. If you
are working on a 24-bit workstation with hardware gamma correction (such as our
SGIs), the package allows you to display your 24-bit painting directly. If you
are working on an 8-bit color workstation with no hardware gamma correction,
the package automatically dithers and gamma corrects your painting prior to
The package is described in the file
/usr/class/cs248/support/src/xsupport/README.xsupport. Everything you need to
know is contained in this file. We recommend you begin the assignment by
copying the directory /usr/class/cs248/assignments/assignment1 to somewhere in
your home directory structure and modifying the skeleton paint program
provided. To use the package, you must program in C or C++. You can develop
your paint program on any platform you like, but all demos must be given on a
Sweet Hall graphics lab SGI. To help us judge the performance of your program,
it should be displaying on the same machine it is executing on during your
Some hints and additional requirements
The support package handles all mouse events outside the canvas; you handle
mouse events inside the canvas. Painting should start when the left mouse
button is pushed and the mouse is in the canvas. It should stop when the
button is released. While the button is pushed, you could either paint at full
throttle even if the mouse is held motionless, or you could apply a new brush
instance only if the mouse moves some minimum distance. Experiment with
different effects. (You only need to implement one.) Note that the support
package allows you to modify the rate at which you receive mouse events if the
mouse is held motionless while the button is pushed.
During painting, you should clip the brush action to the boundaries of the
canvas. (This is required.) Your goal should be to allow unimpeded painting
near the boundary even if the brush straddles the boundary. You want your
painting surface to seem infinitely large, seen through a window equal to your
canvas. If your clipping is working correctly, you should be able to paint the
lower-leftmost pixel in your canvas using the upper-rightmost pixel in your
brush even though most of the brush is beyond the canvas boundaries. Note that
in keeping with the usual X convention, you retain control of the mouse when it
wanders beyond the canvas boundaries as long as the button stays pressed.
To facilitate debugging of this and future assignments, we suggest making
liberal use of a standalone pixel magnification utility. For the SGIs, use
"snoop" or "supersnoop" in /usr/class/cs248/support/bin/iris4d/; for the PCs,
use one of the utilities in /usr/class/cs248/support/bin/linux/; for the Sparcs
or other X-compatible machines, use "xmag" in /usr/pubsw/X/bin/. If you want a
test background image, large and small versions of an alpine pasture and other
images are available at /usr/class/cs248/images/*.ppm. To get an intuition for
how RGB and HSV color mixing work, play with the SGI "cedit" utility
(/usr/sbin/cedit). Use the right mouse button to switch modes.
There are two parts to submitting your paint program: giving a demo on Monday,
October 16, and submitting an online writeup by 2:00pm on Tuesday, October 17.
For the demos, signup sheets will be posted on the door of the Sweet Hall SGI
lab a few days before October 16. Sign up for a one-hour slot sometime during
which you will be called upon to give a 10-15 minute demo. Some slots will be
reserved for SITN students, who therefore don't need to come to campus just to
sign up. Other students can sign up for these slots only if all other slots
are taken. All demos must be given in the SGI lab. To keep the demos fair,
you must freeze your executable at 10:00am on demo day and give your demo from
that executable. To freeze your executable, change the current directory to
your assignment1 directory and run the script /usr/class/cs248/bin/freeze.
Writeups consist of a commented copy of your source code and a README
describing the functionality implemented. Be brief but complete; one screenful
is enough. If you did something especially clever, tell us about it. To
submit your code and README, change the current directory to your assignment1
directory and run the script /usr/class/cs248/bin/submit.
The assignment will be graded on correctness (40 points), efficiency (20
points), programming style, including your writeup (20 points), and the
elegance of your user interface (20 points). Note: the functionality,
efficiency, and UI of your program will be graded based only on what you show
us during the demo. Functionality you don't show us or that doesn't work
will not be considered. Only your writeup and your code will be graded from
If you have completed the assignment you can earn extra credit by adding bells
and whistles. Here are some suggestions. Feel free to make up your own.
Allow interactive manipulation of brush size, shape, and fall-off directly on
the visualizations displayed in the second canvas (as an alternative to
sliders). Make your interface as intuitive as possible.
Implement a software cursor, used only when the mouse is inside the canvas,
that is more suitable for painting than the default arrow cursor. A good
cursor would be visible over any image, regardless of color, and it would avoid
obscuring too much of the area being painted. Segmentation faults are frowned
upon, so remember to clip your cursor to the boundaries of the canvas. You can
disable the hardware arrow cursor in xsupport by setting the
"DisableHardwareCursor" member of the canvas structure to a non-zero value
prior to calling LiftOff().
Implement some fancy brushes, such as a filter brush, smear brush, color cycle
brush, or rubber-stamp brush with transparency. We'll describe these and
others in the Friday help session for this assignment.
Implement painting on textured paper. Provide some kind of user control over
the texture. For inspiration, look at MetaCreations's Painter program.
Implement cloning such as found in MetaCreations's Painter. A good paper on
this technique is Paul Haeberli's `Paint By Numbers: Abstract Image
Representations,' Computer Graphics (Proc. Siggraph), Vol. 24, No. 4,
August, 1990, pp. 207-214.
Implement a fill algorithm from section 19.5 of the textbook. For more fun,
implement a soft-filling algorithm.
Implement unlimited undo, allowing the user to "cancel" the effect of any
number of brush strokes (from button down to button up). Why unlimited? An
artist working rapidly may lay down many brush strokes before realizing that a
mistake has been made. Single-stroke undo is seldom sufficient. Some
cleverness will be required to avoid excessive memory use.
Record a painting session (multiple brushstrokes), then allow the user to
change one or more brush parameters (color, size, shape, etc.), and "replay"
the session, yielding a new painting. For extra fun, allow the user to control
which brushstrokes are affected by a change. One way to select brushstrokes is
to provide slider-controlled playback of the painting session (using your
unlimited undo machinery). Another way would be geometrically, using a
bounding rectangle or freeform lasso (like Photoshop).
Display in a third canvas the constant H, constant S, and constant V surfaces
from a hexcone or other cylindrical colorspace. Allow selection of H, S, and V
for your brush from this display. When a value is selected from one of the
three surface, update the other two surfaces to display the appropriate slices
from the hexcone. For extra credit, add an axonometric or perspective
projection of the 3D colorspace showing in color the currently selected
constant H, S, and V surfaces.
Copyright © 2000 Marc Levoy
October 3, 2000 06:24:00 PM