Course schedule

CS 248 - Introduction to Computer Graphics
Autumn Quarter, 2001
Marc Levoy
Handout #2

Here is the current version of the course schedule. It will be updated as changes are made. In particular, lecture titles and project names will become clickable shortly after a lecture is given or a project assigned. Readings should be completed before the date on which they appear in the schedule. Readings that are not in your textbooks will generally be handed out in class on the date they appear below.

Date Lecture Coursework Reading
Thu Sep 27

Introduction (or PPT or PDF )

Tue Oct 2

Thu Oct 4

Fri Oct 5

Visual perception, raster displays

Color theory, colorspaces

proj1 assigned

proj1 help session

FvD 1, 4

FvD 13.2-13.6
Tue Oct 9

Thu Oct 11

A bit more on color, and
Grayscale, gamma, dithering

Sampling theory, aliasing

  FvD 13.1

FvD 14.10

Mon Oct 15

Tue Oct 16

Thu Oct 18

Fri Oct 19

Antialiasing strategies

Practical supersampling, and
rasterization algorithms

proj1 demos

proj1 writeup due

proj2 assigned

proj2 help session

FvD 3.17.1-3.17.3

FvD 3.1-3.14

Tue Oct 23

Thu Oct 25

Practical analytical antialiasing,
digital compositing

2D geometric transformations

  FvD 17.6,
[Blinn16], [Blinn17]

FvD 5

Tue Oct 30

Thu Nov 1

Fri Nov 2

3D geometric transformations

Image warping, texture mapping

proj2 due

midterm review

FvD 17.4,
[Heckbert], [Beier]

Mon Nov 5

Tue Nov 6

Wed Nov 7

Thu Nov 8

Fri Nov 9

Viewing I:
the wonders of perspective

Viewing II:
mathematics of perspective

Midterm exam
7-9pm Terman Aud.

proj3 assigned

proj3 help session

OpenGL help session

FvD 6
(skip 6.2,.3,.5.1-.5.3)

GL 1, 2

GL 3

GL Appendix D

Tue Nov 13

Thu Nov 15  

Visibility I:
Z-buffer, graphics hardware

Visibility II:
scanline, area, list priority

proj3 proposal due FvD 15.1-15.5

FvD 15.6-15.7

Mon Nov 19

Tue Nov 20

Thu Nov 22

(finished Visibility II)

Thanksgiving - no class

proj3 first crits

FvD 15.10-15.11,
MH 11

Tue Nov 27

Thu Nov 29  

Visibility III:
ray tracing

Lighting I:
illumination, diffuse reflection

GL 7, MH 7, 8

FvD 16.1-16.3,
GL 5, 9

Tue Dec 4

Wed Dec 5

Thu Dec 6

Fri Dec 7

Lighting II:
generalized lighting models

Volume rendering,
image-based rendering (or PPT)

proj3 final demos,
game competition

proj3 writeup due,
final exam review

Thu Dec 13

Final exam
3:30 - 6:30pm
TCseq 200
(note change!)

Readings: (*) starred entries will be handed out in class. For papers, if its title is displayed in your browser as a link, click on it to download the paper.

[BeierNeely] Beier, T., Neely, S., Feature-Based Image Metamorphosis ,
Computer Graphics (Proc. SIGGRAPH), 26:2, pp. 35-42, 1992. (*)
[Blinn16] Blinn, J., Chapter 16: Compositing - Theory,
IEEE Computer Graphics and Applications, Sep 1994. (*)
reprinted Jim Blinn's Corner: Dirty Pixels. (*)
[Blinn17] Blinn, J., Chapter 17: Compositing - Practice,
IEEE Computer Graphics and Applications, Nov 1994. (*)
reprinted Jim Blinn's Corner: Dirty Pixels. (*)
[FvD] Foley, van Dam, Feiner, and Hughes,
Computer Graphics: Principles and Practice,
second edition in C, Addison-Wesley.
Click here for errata
[Haeberli] Haeberli, P., Paint by numbers,
Computer Graphics (Proc. SIGGRAPH), 24:4, pp. 207-208, 1990. (*)
[Haeberli-Akeley] Haeberli, P., Akeley, K.,
The Accumulation Buffer: Hardware Support for High-Quality Rendering,
Computer Graphics (Proc. SIGGRAPH), 24:4, pp. 309-318, 1990.
[Heckbert] Heckbert, P., A Survey of Texture Mapping, (PDF of text, PDF of figures)
IEEE Computer Graphics, 6:11, pp. 56-67, 1986. (*)
[MH] Möller and Haines,
Real-Time Rendering,
A K Peters, 1999.
[GL] Woo, Neider, and Davis,
OpenGL Programming Guide
third edition, Addison-Wesley.
Click here for errata
Copyright © 2001 Marc Levoy
Last update: March 30, 2002 01:09:00 AM