Image warping

CS 248 - Introduction to Computer Graphics
Autumn Quarter, 2002
Marc Levoy
Lecture notes for Thursday, October 31

Table of contents:

As mentioned in class, the "gather" operation, i.e. gathering values from nearby texels (texture pixels), is only required if the texture is discrete. For procedural textures, one can typically request a value at any desired floating point (u,v) position. On the other hand, if we are minifying the texture, as described later in these notes, then one might still need to gather many samples in order to avoid aliasing, unless of course the texture generation procedure prefilters the texture internally.

Texture mapping is image resampling

Review of resampling pipeline
Copyright © 2002 Marc Levoy
Last update: November 1, 2002 11:52:13 AM