CS 248 - Introduction to Computer Graphics
Autumn Quarter, 2003
Marc Levoy
Lecture notes for Tuesday, October 21 (first half of class)
Algorithm 2 is also known as "accumulation buffer antialiasing". It is the
algorithm we have asked you to implement in project #2.
If you want to learn more about this algorithm and some of the neat
things it can be used for, read
Haeberli, P., Akeley, K.,
The Accumulation Buffer:
Hardware Support for High-Quality Rendering,
Computer Graphics (Proc. SIGGRAPH), 24:4, pp. 309-318, 1990.
Reference:
Feibush, E., Levoy, M. and Cook, R.,
Synthetic Texturing using Digital Filters,
Computer Graphics (Proc. SIGGRAPH '80),
Vol. 14, No. 3, Seattle, Washington, July, 1980, pp. 294-301.
I didn't cover algorithm #2 in class, and I won't expect you to know it. If you're interested, it's described on pages 822-826 of the textbook.