CS 248 - Introduction to Computer Graphics
Autumn Quarter, 2003
Marc Levoy
Handout #2
Here is the current version of the course schedule. It will be updated as changes are made. In particular, lecture titles and project names will become clickable shortly after a lecture is given or a project assigned. Readings should be completed before the date on which they appear in the schedule. Readings that are not in your textbooks will generally be handed out in class on the date they appear below.
Date | Lecture | Coursework | Reading |
---|---|---|---|
Thu Sep 25 |
Introduction (or PPT or PDF ) |
||
Tue Sep 30
Thu Oct 2 Fri Oct 3 |
Visual perception, raster displays |
proj1 assigned proj1 help (PPT) |
FvD 1, 4
FvD 13.2-13.6 [Haeberli] |
Tue Oct 7
Thu Oct 9 |
A bit more on color,
and Grayscale, gamma |
FvD 13.1
FvD 14.10 |
|
Mon Oct 13
Tue Oct 14
Thu Oct 16 Fri Oct 17 |
|
proj1 demos
proj1 writeup due
proj2 assigned proj2 help |
FvD 3.17.1-3.17.3
FvD 3.1-3.14
|
Tue Oct 21
Thu Oct 23 |
Practical analytical antialiasing,
Digital compositing |
FvD 17.6,
[Blinn16], [Blinn17] FvD 5 |
|
Mon Oct 27
Tue Oct 28 Thu Oct 30 Fri Oct 31 |
|
proj2 demos
proj2 writeups due
midterm review |
FvD 17.4,
|
Mon Nov 3
Tue Nov 4
Thu Nov 6
Fri Nov 7 |
Viewing I:
Viewing II:
|
Midterm exam
7-9pm, Gates B01
proj3
assigned
proj3 help
OpenGL help |
FvD 6
GL 1, 2, 3
GL Appendix D |
Tue Nov 11
Thu Nov 13 |
Visibility I: Z-buffer, graphics hardware |
proj3 proposal due |
FvD 15.1-15.5 FvD 15.6-15.7 |
Mon Nov 17
Tue Nov 18
Thu Nov 20 |
(finished visibility II)
|
proj3 first crits |
FvD 15.10-15.11, GL 7, MH 8, 9 |
Tue Nov 25
Thu Nov 27 |
Lighting I: illumination, diffuse reflection Thanksgiving - no class |
|
FvD 16.1-16.3, GL 5, 9 |
Tue Dec 2
Wed Dec 3
Thu Dec 4
Fri Dec 5 |
Lighting II: generalized lighting models |
proj3 final demos,
proj3 writeup due, |
|
Wed Dec 10
|
|
Final exam |
|
Readings: (*) starred entries will be handed out in class. For papers, if its title is displayed in your browser as a link, click on it to download the paper.
[BeierNeely] Beier, T., Neely, S., Feature-Based Image Metamorphosis ,
Computer Graphics (Proc. SIGGRAPH), 26:2, pp. 35-42, 1992. (*)
[Blinn16] Blinn, J., Chapter 16: Compositing - Theory,
IEEE Computer Graphics and Applications, Sep 1994. (*)
reprinted from Jim Blinn's Corner: Dirty Pixels. (*)
[Blinn17] Blinn, J., Chapter 17: Compositing - Practice,
IEEE Computer Graphics and Applications, Nov 1994. (*)
reprinted from Jim Blinn's Corner: Dirty Pixels. (*)
[FvD] Foley, van Dam, Feiner, and Hughes,
Computer Graphics: Principles and Practice,
second edition in C, Addison-Wesley.
Click here for errata
[Haeberli] Haeberli, P., Paint by numbers,
Computer Graphics (Proc. SIGGRAPH), 24:4, pp. 207-208, 1990. (*)
[Haeberli-Akeley] Haeberli, P., Akeley, K.,
The Accumulation Buffer: Hardware Support for High-Quality Rendering,
Computer Graphics (Proc. SIGGRAPH), 24:4, pp. 309-318, 1990.
[Heckbert] Heckbert, P., A Survey of Texture Mapping, (PDF of text, PDF of figures)
IEEE Computer Graphics, 6:11, pp. 56-67, 1986. (*)
[MH] Möller and Haines,
Real-Time Rendering,
second edition, A K Peters, 2002.
[GL] Woo, Neider, and Davis,
OpenGL Programming Guide
third edition, Addison-Wesley.
Click here for errata