Lighting
•
Lambertian (diffuse) surfaces
–
Radiant intensity has cosine fall off with
respect to angle
–
Radiance is constant with respect to angle
–
Reason: the projected unit area ALSO gets
smaller as a cosine fall off!
–
F
att
x I x K
d
x (N • L)
–
N
V
I
µ
length = cos(t)
Radiance intensity: intensity/solid angle
N
V