Practical polygon antialiasing

CS 248 - Introduction to Computer Graphics
Autumn Quarter, 2004
Marc Levoy
Lecture notes for Tuesday, October 19 (first half of class)

Table of contents:

Algorithm 2 is also known as "accumulation buffer antialiasing". It is the algorithm we have asked you to implement in project #2.
If you want to learn more about this algorithm and some of the neat things it can be used for, read Haeberli, P., Akeley, K., The Accumulation Buffer: Hardware Support for High-Quality Rendering, Computer Graphics (Proc. SIGGRAPH), 24:4, pp. 309-318, 1990.

Press here for some Powerpoint slides giving examples of antialiasing methods (HTML or PPT or PDF).

Reference: Feibush, E., Levoy, M. and Cook, R., Synthetic Texturing using Digital Filters,
Computer Graphics (Proc. SIGGRAPH '80), Vol. 14, No. 3, Seattle, Washington, July, 1980, pp. 294-301.

I didn't cover algorithm #2 in class, and I won't expect you to know it. If you're interested, it's described on pages 822-826 of the textbook.
Copyright © 2004 Marc Levoy
Last update: October 19, 2004 09:06:44 PM