CS 248 - Introduction to Computer Graphics
Autumn Quarter, 2004
Lecture notes for Tuesday, October 19 (first half of class)
Algorithm 2 is also known as "accumulation buffer antialiasing". It is the
algorithm we have asked you to implement in project #2.
If you want to learn more about this algorithm and some of the neat things it can be used for, read Haeberli, P., Akeley, K., The Accumulation Buffer: Hardware Support for High-Quality Rendering, Computer Graphics (Proc. SIGGRAPH), 24:4, pp. 309-318, 1990.
Feibush, E., Levoy, M. and Cook, R.,
Synthetic Texturing using Digital Filters,
Computer Graphics (Proc. SIGGRAPH '80), Vol. 14, No. 3, Seattle, Washington, July, 1980, pp. 294-301.
I didn't cover algorithm #2 in class, and I won't expect you to know it. If you're interested, it's described on pages 822-826 of the textbook.