void shaderSetup() { /* Set defaults */ vec_set(ambientColor,1,1,1); vec_set(diffuseColor,1,1,1); vec_set(specularColor,1,1,1); shininess = 10; /* Get parameters! */ lookupParamColor("ambientColor",ambientColor); lookupParamColor("diffuseColor",diffuseColor); lookupParamColor("specularColor",specularColor); lookupParamFloat("shininess",&shininess); /* Set which shader to use */ theShader = myShader; }