Material Properties




        GLfloat material_diffuse = { 1, 0, 0, 1 };
        GLfloat material_specular = { 1, 1, 1, 1 };
        GLfloat material_shininess = { 100 };
        glMaterialfv(GL_FRONT, GL_DIFFUSE, material_diffuse);
        glMaterialfv(GL_FRONT, GL_SPECULAR, material_specular);
        glMaterialfv(GL_FRONT, GL_SHININESS, material_shininess);