Selected Reference Books

  1. Wolfgang Böhm and Hartmut Prautzsch. Geometric Concepts for Geometric Design. A. K. Peters, 1994.

  2. Botsch, Mario, Leif Kobbelt, Mark Pauly, Pierre Alliez, and Bruno Lévy. Polygon Mesh Processing. AK Peters Limited, 2010.

  3. Elaine Cohen, Richard Riesenfeld, and Gershon Elber. Geometric Modeling with Splines. A. K. Peters, 2001.

  4. Gerald Farin. NURB Curves and Surfaces. A. K. Peters, 1995.

  5. Gerald Farin. Curves and Surfaces for CAGD: A Practical Guide. 5-th edition, Academic Press, 2002.

  6. Markus Gross and Hanspeter Pfister (Eds.). Point-Based Graphics. Morgan Kaufmann, 2007.

  7. David Hestenes. New Foundations for Classical Mechanics. D. Reidel Publishing Company, 1986.

  8. Joseph Hoschek and Dieter Lasser. Fundamentals of Computer-Aided Geometric Design. A. K. Peters, 1993.

  9. Michael A. Penna and Richard R. Patterson. Projective Geometry and its Applications to Computer Graphics. Prentice-Hall, 1986.

  10. Les Piegl and Wayne Tiller. The NURBS Book. Springer-Verlag, 1995.

  11. Helmut Pottmann, Andreas Asperl, Michael Hofer, and Axel Kilian. Architectural Geometry. Bentley Institute Press, 2007.

  12. Alyn Rockwood and Peter Chambers. Interactive Curves and Surfaces: A Multimedia Tutorial on CAGD. Morgan-Kaufmann, 1996.

  13. Joe Warren and Henrik Weimer. Subdvision Methods for Geometric Design. Morgan-Kaufmann, 2002.
  14. Mason Woo, Jackie Neider, and Tom Davis. OpenGL Programming Guide. Addison-Wesley, 1997.

  15. Richard Wright, Jr., and Michael Sweet. OpenGL SuperBible. Waite Group Press, 1996