The renderings below were created for the rendering competition in CS348B: Image Synthesis Techniques, taught by Pat Hanrahan in the Spring quarter of 2012.
by Josh Parnell
Josh created a procedural modeling language for generating space ships and asteroid fields, and a GPU path tracer which uses metropolis light transport to render the scene.
Foam and Splashes
by Per Karlsson
Per used a particle-based fluid simulation to generate data to create foam and splashes.
by Caleb Jordan
Caleb modeled the diffraction, reflection, and subsurface scattering in Opals.