This course provides a broad overview of the theory and practice of making photo-realistic imagery. Rendering is treated as a problem in modeling and simulating the physics of light and appearance.
Every student is required to make 2 comments per lecture on the slides used in the course. Consult tips for commenting for hints on how to make good comments.
Monte Carlo II: Variance Reduction Techniques
Reflection Models I: BRDFs and Idealized Materials
Reflection Models II: Glossy Materials
Monte Carlo III: Low Discrepancy Sampling
Light Transport and the Rendering Equation
Monte Carlo Path Tracing
Bidirectional Light Transport
Participating Media and Volume Rendering
Reflection Models III: Anisotropic and Subsurface Reflection
|due Apr 13||Assignment 1: Studio lighting||Submit|
|due Apr 25||Assignment 2: Sphere Tracing Distance Estimators|
|due May 11||Assignment 3: Light Field Camera|
|due May 25||Assignment 4: Sampling Efficiency|
|due May 25||Final Project Proposal|
|due Jun 12||Final Project|
We will be using Piazza for discussions. The CS 348B Spring 2017 Piazza page is located here.
In depth course information can be found here.
Special thanks to Kayvon Fatahalian for the template for the course website.