Interesting blog about BVH: https://developer.nvidia.com/blog/thinking-parallel-part-ii-tree-traversal-gpu/
epark27
When building the BVH, do we want to minimize the overlap between different bounding boxes - ie: the boxes containing the teapots? Does this show up as an edge case, or is generally accepted to be fine?
Interesting blog about BVH: https://developer.nvidia.com/blog/thinking-parallel-part-ii-tree-traversal-gpu/
When building the BVH, do we want to minimize the overlap between different bounding boxes - ie: the boxes containing the teapots? Does this show up as an edge case, or is generally accepted to be fine?