CS448 Programming Assignment #1 -- RenderMan Shader

This assignment is due at the start of class on Monday, April 10.

Using the files in /usr/class/cs448/assignments/a1/ as a starting point, write a RenderMan shader that mimics the appearance of this surface:

(The surface in this photograph is a portion of the metal cover over an underground utility vault. The pattern on the surface makes it less slippery when it is wet. Clicking on the image gives a higher-resolution version.)

Some additional comments on this assignment:

Potentially-useful WWW resources: