------------------------------------------------------------------------------- CS 99D - Wrapup lecture, March 13, 2001 Marc Levoy Stanford University (c) 2001 (with corrections, March 14, 2003) ------------------------------------------------------------------------------- *** Uses of science in art *** o teaches us to be keener observers of nature o What effects characterize aerial perspective? o How does it change with changes in humidity, elevation, etc? o teaches us how to invent appearance of hypothetical objects o Would an object's color tinge its shadow? o Or would its shadow only appear colored if the occluder's back were colored and the occluder and receiver were sufficiently close together? o Should a shadow get darkest near its boundary with the light? o Or is this a perceptual effect, perceived equally strongly on a painted version and therefore not to be drawn explicitly? o teaches us how to represent specific effects in a painting (planar, static, monocular, media of limited tone and color) o How to paint an object in correct planar perspective? o How to paint a dazzlingly bright scene? o Or a moonlit scene? o Why and how to paint the complementary colors due to the after-images that arise in the shadows of objects seen under strong illumination? o teaches us what stylistic elements were important in various epochs o correct perspective = rationality in the Renaissance o complex light and shadow = virtuosity in the Rococco o rough brushwork, shimmering light, prismatic colors = romanticism in Impressionism ------------------------------------------------------------------------------- *** Uses of art in science *** o applications to photorealistic computer graphics rendering o tone and color reproduction operators --> Greg Ward-Larsen's ultra-bright display, forces pupil accommodation --> fluorescent ink / UV light drawings of buildings at night, forces scotopic viewing o other (nonphotorealistic) applications in computer graphics o multi-point perspective visualization of environments o automatic artistic effects -> Computer-generated pen-and-ink illustration 2D, Siggraph '97, p. 403 (and front cover) -> Computer-generated pen-and-ink illustration 3D, Siggraph '94, p. 97 (and frontispiece) -> Computer-generated watercolor, Siggraph '97, p. 429 -> Furry bunny, Gooch & Gooch, pl. XIV o automatic data visualization -> Non-photorealistic mechanical drawing, Gooch & Gooch, pl. XLII -> Image-based relighting ------------------------------------------------------------------------------- *** Questions for discussion *** Within the context of European art from the Renaissance through 1900: o What drives changes in artistic style? o scientific discoveries in optics or perception? o "discoveries" (or inventions) by specific artists? o societal / cultural pressures? o painting technology? o What killed illusionistic painting? (not really covered in course) o political / economic / industrial revolutions? o photography? o specific painters? -------------------------------------------------------------------------------