The CAZ-buffer

Jerome "Jay" Duluk

Abstract

The Content Addressable Z-buffer, abbreviated CAZ-buffer, is a proposed enhancement for the 3D graphics pipeline. The CAZ-buffer performs, in only a few clock cycles, parallel Z-buffer tests on: 1) regions of space, or groups of objects; 2) bounding volumes of objects; and 3) polygons. The CAZ-buffer is generally located between the screen space conversion portion and the rasterization portion of the 3D graphics pipeline and operates on vertices in screen coordinates. For scenes with significant depth complexity, performing Occluding Tests on entire objects can quickly eliminate hidden objects from further processing, thereby increasing performance of the pipeline. When a non-hidden object's polygons are processed, potentially visible portions of the polygons are determined, and this information is passed to the rasterization portion of the pipeline. When a frame is completely rendered, the CAZ-buffer is used to generate a Visible Geometry List (VGL). In the next frame, geometry in the VGL is rendered first, and, due to temporal correlation, the majority of the remaining geometry is hidden and can be quickly culled by the Occluding Tests. It is hypothesized that the performance gain approaches the depth complexity of the scene. The CAZ-buffer is a custom CMOS VLSI circuit design.

The CAZ-buffer is covered by granted and pending patents. Content Addressable Z-buffer and CAZ-buffer are trademarks of Silicon Engines, Inc.