In my talk,
I introduce a new technique for modeling textured 3D faces. 3D faces
can either be generated automatically from one or more photographs, or
modeled directly through an intuitive user interface. Users are assisted
in two key problems of computer aided face modeling. First, new face images
or new 3D face models can be registered automatically by computing dense
one-to-one correspondence to an internal face model. Second, the
approach regulates the naturalness of modeled faces avoiding faces with
an ``unlikely'' appearance.
Starting from an example set of 3D face models, we derive a morphable
face model by transforming the shape and texture of the examples into a
vector space representation. New faces and expressions can be modeled by
forming linear combinations of the prototypes. Shape and texture constraints
derived from the statistics of our example faces are used to guide manual
modeling or automated matching algorithms.
We show 3D face reconstructions from single images and their applications
for photo-realistic image manipulations. We also demonstrate face
manipulations according to complex parameters such as gender, fullness
of a face or its distinctiveness.
Example: The attached figure shows an application of our approach.
Matching a morphable model atomatically to a single sample image (1)
of a face results in a 3D shape (2) and a texture map estimate. The texture
estimate can be improved by additional texture extraction (4). The 3D model
is rendered back into the image after changing facial attributes, such
as gaining (3) and loosing weight (5), frowning (6), or being forced to
smile (7).