Marc Levoy
First published in: ACM Transactions on Graphics, 9(3):245-261, July 1990
Included here by permission, © Copyright 1990 by ACM, Inc.
The images on this webpages are optically scanned from the original
publication mentioned above. Therefore some image quality might have been
lost.
The postscript version of the paper supplied here is not the authorative
version of this paper. It might differ slightly from the originally published
version.
From the V3 Voxelator CD, by Hewlett-Packard.
Postscript version of the paper (without images)
Figure 1. Overview of volume rendering algorithm. |
Figure 2. Coordinate system used during volume rendering |
Figure 3. Hierarchical enumeration of object space for N=5. |
Figure 4. Ray tracing of hierarchical enumeration. |
Figure 5. Volume rendering of jaw with semitransparent skin. |
Figure 6. Volume rendering of jaw without skin. |
Figure 7. Volume rendering of ribonuclease. |
Figure 8. Volume rendering of head. |
Figure 9. Costs of rendering Figure 8 using brute-force algorithm. |
Figure 10. Costs of rendering Figure 8 using hierarchical enumeration. |
Figure 11. Costs of rendering Figure 8 using hierarchical enumeration and adaptive termination. |