Camera
Placement Considering Occlusion for
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Technical Report CS-TR-2000-07 | [PDF 191KB] |
Left: Two cameras constrained to move on an outer sphere try to cover a inner spherical target space; the angle with which they intersect the sphere center is q. The occlusion and resolution metrics are minimized at different angles. Center: 3D uncertainty vs. q considering resolution only . Right: 3D uncertainty vs. q considering occlusion only. (q is from 0 to 180 degrees.)
3D uncertainty vs. number of cameras. Error due to imager resolution is nearly minimized by only two cameras. Many more cameras are needed to robust insure against occlusion.