All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation

 

Ren Ng

Stanford University

Ravi Ramamoorthi

Columbia University

Pat Hanrahan

Stanford University

 

ACM Transactions on Graphics, July 2003
(Proceedings of SIGGRAPH)

 

 

 

Abstract

 

We present a method, based on pre-computed light transport, for real-time rendering of objects under all-frequency, time-varying illumination represented as a high-resolution environment map. Current techniques are limited to small area lights, with sharp shadows, or large low-frequency lights, with very soft shadows. Our main contribution is to approximate the environment map in a wavelet basis, keeping only the largest terms (this is known as a non-linear approximation). We obtain further compression by encoding the light transport matrix sparsely but accurately in the same basis.  Rendering is performed by multiplying a sparse light vector by a sparse transport matrix, which is very fast. For accurate rendering, using non-linear wavelets is an order of magnitude faster than using linear spherical harmonics, the current best technique.

 

 

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Slides

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See Also 

 

Triple Product Wavelet Integrals for All-Frequency Relighting (ACM SIGGRAPH 2004)

 

© Ren Ng 2003