Christopher Niederauer
University of California, Santa Barbara
Mike Houston
Stanford University
Maneesh Agrawala
Microsoft Research
Greg Humphreys
University of Virginia
Original paper presented at: ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics
Invited for presentation at: SIGGRAPH 2003
Abstract
We present a system for interactively producing exploded views of 3D
architectural environments such as multi-story buildings. These
exploded views allow viewers to simultaneously see the internal and
external structures of such environments. To create an exploded view
we analyze the geometry of the environment to locate individual
stories. We then use clipping planes and multipass rendering to
separately render each story of the environment in exploded form. Our
system operates at the graphics driver level and therefore can be
applied to existing OpenGL applications, such as first-person
multiplayer video games, without modification. The resulting
visualization allows users to understand the global structure of
architectural environments and to observe the actions of dynamic
characters and objects interacting within such environments.
Paper
Slides
Movie