Wizard of Oz for Participatory Design: Inventing an Interface for 3D Selection of Neural Pathway Estimates
David Akers Stanford University |
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Published as a CHI 2006 Work in Progress |
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Paper |
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Abstract
This paper describes a participatory design process
employed to invent an interface for 3D selection of
neural pathways estimated from MRI imaging of human
brains. Existing pathway selection interfaces are
frustratingly difficult to use, since they require the 3D
placement of regions-of-interest within the brain data
using only a mouse and keyboard. The proposed
system addresses these usability problems by providing
an interface that is potentially more intuitive and
powerful: converting 2D mouse gestures into 3D path
selections. The contributions of this work are twofold:
1) we introduce a participatory design process in which
users invent and test their own gestural selection
interfaces using a Wizard of Oz prototype, and 2) this
process has helped to yield the design of an interface
for 3D pathway selection, a problem that is known to
be difficult. Aspects of both the design process and the
interface may generalize to other interface design
problems.
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| Figure 4: Three gestures invented by users during participatory design: Left: shape matching (selects paths that look like the gesture curve). This gesture was most useful when the paths of interest were known, but obscured from view. Center: touch (selects any paths that touch the gesture). This was most often used when the goal pathways were visible. Right: surface-intersection (selects paths that intersect the specified region on a cutting plane). Unanticipated by the author, this gesture allowed the neuroscientist to ensure that selected pathways pass through specific anatomical landmarks visible in the cutting plane data. | |||||
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David Akers | Last updated 17 Feb 2006 |
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