Hierarchical Splatting: A Progressive Refinement Algorithm for
Volume Rendering
David Laur and
Pat Hanrahan
Proceedings of SIGGRAPH 1991
Abstract
This paper presents a progressive refinement algorithm for volume rendering
which uses a pyramidal volume representation. Besides storing average
values, the pyramid stores estimated error, so an oct-tree can be fit to
the pyramid given a user-supplied precision. This oct-tree is then drawn
using a set of splats, or footprints, each scaled to match the size of the
projection of a cell. The splats themselves are approximated with RGBA
Gouraud-shaded polygons, so that they can be drawn efficiently on modern
graphics workstations. The result is a real-time rendering algorithm
suitable for interactive applications.
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