Data Parallel Volume Rendering Algorithms for Interactive
Visualization
Peter Schröder,
Wolfgang Krüger.
Abstract
The increasing availability of parallel computing platforms has led to the
development of parallel volume rendering algorithms. In the present paper
we compare two algorithms for volume raytracing in a data parallel
framework: a shearing technique and a line drawing technique. The two
algorithms are primarily distinguished by the level of parallelism they
exploit. Both algorithms have been implemented on the Connection Machine
CM2 massively parallel computer and execute at speeds suitable for
interactive volume rendering applications. Since considerable floating
point resources are available on the CM2 we have used rendering algorithms
based on transport theory. In the second part of the paper we examine some
of the trade-offs involved between image quality and rendering speed when
using high fidelity rendering algorithms.
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