Visibility Computations for Global Illumination Algorithms
Seth Teller and
Pat Hanrahan
Abstract
The most expensive geometric operation in image synthesis is visibility
determination. Classically this is solved with hidden surface removal
algorithms that render only the parts of the scene visible from a point.
Global illumination calculations, however, may require information between
any two points in the scene. This paper describes global visibility
algorithms that preprocess polygon databases in order to accelerate
visibility determination during illumination calculations. These algorithms
are sensitive to the output complexity in visibility space; that is, how many
pairs of objects are mutually visible. Furthermore, the algorithms are
incremental so that they work well with progressive refinement
and hierarchical methods of image synthesis. The algorithms are
conservative, but exact; that is, when tyhey return visibility predicates they
can be proved true. However sometimes they do not return either totally
visible or totally invisible, but partially visible, even though in the same
situation a better algorithm might return the exact answer. In this paper
we describe the algorithms and their implementation, and show that, in a scene
with low average visual complexity, they can dramatically accelerate
conventional radiosity programs.
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