FLASH Graphics Architecture Papers

Parallel Texture Caching
Homan Igehy, Matthew Eldridge, and Pat Hanrahan
Proc. Eurographics/SIGGRAPH Workshop on Graphics Hardware '99
Prefetching in a Texture Cache Architecture
Homan Igehy, Matthew Eldridge, and Kekoa Proudfoot
Proc. Eurographics/SIGGRAPH Workshop on Graphics Hardware '98
Simple Models of the Impact of Overlap in Bucket Rendering
Milton Chen, Gordon Stoll, Homan Igehy, Kekoa Proudfoot, and Pat Hanrahan,
Proc. Eurographics/SIGGRAPH Workshop on Graphics Hardware '98
The Design of a Parallel Graphics Interface
Homan Igehy, Gordon Stoll, and Pat Hanrahan
Proc. SIGGRAPH '98
The Design and Analysis of a Cache Architecture for Texture Mapping
Ziyad S. Hakura and Anoop Gupta
Proc. of 24th International Symposium on Computer Architecture, 1997
Rendering from Compressed Textures
Andrew C. Beers, Maneesh Agrawala, and Navin Chaddha
Proc. SIGGRAPH '96
Evaluating Multi-Port Frame Buffer Designs for a Mesh-Connected Multicomputer,
Gordon Stoll, Bin Wei, Douglas Clark, Edward W. Felten, Kai Li, and Patrick Hanrahan,
ISCA '95
Synchronization for a Multi-Port Frame Buffer on a Mesh-Connected Multicomputer,
Bin Wei, Gordon Stoll, Douglas Clark, Edward W. Felten, Kai Li, and Patrick Hanrahan,
IEEE Parallel Rendering Symposium, 1995


homan@graphics.stanford.edu