GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 1.5.1
Driver Version: 6177
ALU Instructions: 1024
TEX Instructions: 1024
TEX Indirections: 1024
MAX_TEXTURE_IMAGE_UNITS: 16
MAX_TEXTURE_COORDS: 8
GL_EXTENSIONS:
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
fpfilltest -p -n -c 1
fpfilltest -p -n -c 2
fpfilltest -p -n -c 3
fpfilltest -p -n -c 4
fpfilltest -b -n -c 1
fpfilltest -b -n -c 2
fpfilltest -b -n -c 3
fpfilltest -b -n -c 4
Note: Both graphs represent the same test. One shows MPix/sec and one reports GB/sec.
fpfilltest.exe -n -c 1 -r triangle
fpfilltest.exe -n -c 1 -r quad
fpfilltest.exe -n -c 4 -r triangle
fpfilltest.exe -n -c 4 -r quad
floatbandwidth -n -c 4 -f 4 -a single
floatbandwidth -n -c 4 -f 4 -a seq
floatbandwidth -n -c 4 -f 4 -a random -d
outputbandwidth -n -o 1
outputbandwidth -n -o 2
outputbandwidth -n -o 3
outputbandwidth -n -o 4
Could Not Load glDrawBuffersATI
fetchcosts -n -m 1 -x 30 -f 1 -a single -i 2
fetchcosts -n -m 1 -x 30 -f 2 -a single -i 2
fetchcosts -n -m 1 -x 30 -f 3 -a single -i 2
fetchcosts -n -m 1 -x 30 -f 4 -a single -i 2
fetchcosts -n -m 1 -x 30 -f 5 -a single -i 2
fetchcosts -n -m 1 -x 30 -f 6 -a single -i 2
fetchcosts -n -m 1 -x 60 -f 1 -a seq -i 2
fetchcosts -n -m 1 -x 60 -f 2 -a seq -i 2
fetchcosts -n -m 1 -x 60 -f 3 -a seq -i 2
fetchcosts -n -m 1 -x 60 -f 4 -a seq -i 2
fetchcosts -n -m 1 -x 60 -f 5 -a seq -i 2
fetchcosts -n -m 1 -x 60 -f 6 -a seq -i 2
readback.exe -x -r
readback.exe -x -b
readback.exe -f -r
readback.exe -f -b
download.exe -n -c 1
download.exe -n -c 2
download.exe -n -c 3
download.exe -n -c 4
instrissue -n -a -l 64 -m
instrissue -n -c 1 -i ADD -l 40 -m
instrissue -n -c 4 -i ADD -l 40 -m
instrissue -n -c 1 -i SUB -l 40 -m
instrissue -n -c 4 -i SUB -l 40 -m
instrissue -n -c 1 -i MUL -l 40 -m
instrissue -n -c 4 -i MUL -l 40 -m
instrissue -n -c 1 -i MAD -l 40 -m
instrissue -n -c 4 -i MAD -l 40 -m
branching --block --earlyz
branching --rand --earlyz
branching --block --ps30
branching --rand --ps30
GLError: GL_INVALID_OPERATION at branching.cpp:418 Does your hardware support pixel-shader 3.0 programs?
precision.exe -m 0.001 -x 1.5707963267949 -b
precision.exe -m 1.0e-12 -x 0.001 -bsce
Id: GPUBench.pl,v 1.18 2005/02/10 00:49:42 jeremy_sugerman Exp