GPUBench Test: Outputbandwidth
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Description
Outputbandwidth is asimple test that measures MRT
output bandwidth into floating point render targets using the
ATI_Draw_buffers extension. The shader merely copies a value stored
in a register to each of the output buffers.
Common Functionality
There are no input textures in this test. The test rasterizes
SIZE*SIZE fragments. The --min
and --max
options set the range of outputbuffer sizes to be tested (in
increments of --step
or, if --exponential
is
specified, output buffer size is doubled each time until reaching the
maximum size). Supplying a range of values is useful for comparison
as well as graph generation purposes.
1,2,3, and 4 component buffers are permitted as specified by the
--components
option. Rasterization of fragments can be
controlled in two ways: --render
specifies whether a
screen covering quad or large triangle is rasterized to generate
fragments. If --chunksize [NUM]
is provided, instead of
a single primitive being drawn, multiple primitives are issued, each
covering NUMxNUM sections of the screen.
To reduce noise, specify that the test should be repeated a large
number of times using --iters
.
Test Specific Details
The number of output buffers is specified with the
--outputs
option. 1 to 4 outputs are allowed.
Example Usage
Measure bandwidth when rendering to 4 512x512 4-component floating-point buffers.
outputbandwidth -m 512 -x 512 -o 4 -c 4
Commandline Usage
Usage: gpubench\bin\outputbandwidth.exe <options>
Options
-m, --min=SIZE
min quad size to test (default: 512)
-x, --max=SIZE
max quad size to test (512)
-s, --step=SIZE
step size from min to max (1)
-c, --components=SIZE
number of components for texture and
render target. (4)
-r, --render=STRING
Specifies how to render the quad
quad: issues exact quad
triangle: issues large triangle (default)
-e, --exponential
flag to turn on exponential stepping
-k, --chunksize=SIZE
Chunk the rendering to SIZExSIZE blocks
-n, --nocomments
No comments, just the facts.
-v, --viewprogram
Just view the generated program.
-o, --outputs=INT
Number of render targets (default: 1)
-t, --iterations=INT
Number of iterations to perform (default: 500)