Meshing
To simulate dynamic behavior of rigid and deformable objects, we first
need to represent them on a computer, which typically means to impose some
discretization on them. We are developing algorithms for deriving tetrahedral
meshes that would be well-behaved in physical simulations. The details
are not disclosed for now but can be given to people who wish to collaborate
with us. The applicants need to be ready for a strict screening procedure.