Research interests
Shape modeling based on statistical data analysis
Statistical Surface Reconstruction
Processing of 3D scanner data
Algorithms and data structures for rendering and editing of large models
Recent publications
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M. Wand, P. Jenke, Q. Huang, M. Bokeloh, L. Guibas, and A. Schilling: Reconstruction of Deforming Geometry from Time-Varying Point Clouds. In: Proc. 5th Eurographics Symposium on Geometry Processing, Barcelona, Spain, pp. 49-58, 2007.
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Q.-X. Huang, B. Adams, M. Wand: Bayesian Surface Reconstruction via Iterative Scan Alignment to an Optimized Prototype. In: Proc. 5th Eurographics Symposium on Geometry Processing, Barcelona, Spain, 2007 (to appear).
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P. Jenke, M. Wand, M. Bokeloh, A. Schilling, and W. Straßer: Bayesian Point Cloud Reconstruction. In: Eurographics 2006 Conference Proceedings (to appear).
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M. Bokeloh., M. Wand: Hardware Accelerated Multi-Resolution Geometry Synthesis. In: Symposium on Interactive 3D Graphics and Games 2006, to appear.
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G. Wetekam, D. Staneker, U. Kanus, M. Wand: A Hardware Architecture for Multi-Resolution Volume Rendering. In: Proc. of Eurographics/SIGGRAPH Workshop on Graphics Hardware, 2005.
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P. Biber, S. Fleck, M. Wand, D. Staneker, W. Straßer: First Experiences with a Mobile Platform for Flexible 3D Model Acquisition in Indoor and Outdoor Environments - The Wägele. In: 3D-ARCH'2005: 3D Virtual Reconstruction and Visualization of Complex Architectures, 2005.
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P. Biber, S. Fleck, F. Busch, M. Wand, T. Duckett, W. Straßer: 3D Modeling of Indoor Environments by a mobile Platform With a Laser Scanner And Panoramic Camera. In: 13th European Signal Processing Conference (EUSIPCO 2005), 2005.
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M. Wand: Point-Based Multi-Resolution Rendering. PhD Thesis, Wilhelm Schickard Institute for Computer Science, Graphical-Interactive Systems (WSI/GRIS), University of Tübingen, 2004.
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M. Wand, W. Straßer: Multi-Resolution Sound Rendering. In: Proc. Symp. Point-Based Graphics, 2004.
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J. Klein, J. Krokowski, M. Fischer, M. Wand, R. Wanka, F. Meyer auf der Heide: The Randomized Sample Tree: A Data Structure for Externally Stored Virtual Environments. In: Presence 13(6), 2004.
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M. Wand, W.Straßer: Real-Time Caustics. In: P. Brunet and D. Fellner (eds), Computer Graphics Forum 22(3) (Proc. Eurographics 2003), 2003.
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M. Wand, W.Straßer: Multi-Resolution Point-Sample Raytracing. In: Graphics Interface 2003 Conference Proceedings, 2003.
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M. Amor, M. Boo, A. del Rio, M. Wand, W. Straßer: A New Algorithm for High-Speed Projection in Point Rendering Applications. In: DSD-Euromicro Conference. IEEE Computer Society, 2003.
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M. Wand, W. Straßer: A Real-Time Sound Rendering Algorithm for Complex Scenes. Technical Report WSI-2003-5, Wilhelm Schickard Institute for Computer Science, Graphical-Interactive Systems (WSI/GRIS), University of Tübingen, 2003.
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S. Guthe, M. Wand, J. Gonser, W. Straßer: Interactive Rendering of Large Volume Data Sets. In: Proc. IEEE Visualization 2002.
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J. Klein, J. Krokowski, M. Fischer, M. Wand, R. Wanka, F. Meyer auf der Heide: The Randomized Sample Tree: A Data Structure for Interactive Walkthroughs in Externally Stored Virtual Environments. In: Proceedings of ACM Symposium on Virtual Reality Software and Technology (VRST), 2002
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M. Wand, W. Straßer: Multi-Resolution Rendering of Complex Animated Scenes. In: Computer Graphics Forum 21(3) (Proc. Eurographics 2002), 2002.
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M. Wand, M. Fischer, I. Peter, F. Meyer auf der Heide, W. Straßer: The Randomized z-Buffer Algorithm: Interactive Rendering of Highly Complex Scenes. In: SIGGRAPH 2001 Conference Proceedings, 2001.
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M. Wand, M. Fischer, F. Meyer auf der Heide: Randomized Point Sampling for Output-Sensitive Rendering of Complex Dynamic Scenes. Technical Report WSI-2000-20, Wilhelm Schickard Institute for Computer Science, Graphical-Interactive Systems (WSI/GRIS), University of Tübingen, 2000.
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