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The following are the slides from the presentation of
Compiling to a VLIW Fragment Pipeline
William R. Mark and Kekoa Proudfoot
SIGGRAPH/Eurographics Graphics Hardware Workshop 2001
This paper discusses our real-time shading system's
compiler backend for NVIDIA's VLIW-like register-combiner architecture.
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Slides are ordered by row, from left to right.
Copyright © 2001 William R. Mark. All rights reserved. | billmark@graphics.stanford.edu |