The following are the slides from the presentation of
Compiling to a VLIW Fragment Pipeline
William R. Mark and Kekoa Proudfoot
SIGGRAPH/Eurographics Graphics Hardware Workshop 2001
This paper discusses our real-time shading system's compiler backend for NVIDIA's VLIW-like register-combiner architecture.
Slides are ordered by row, from left to right.
|Copyright © 2001 William R. Mark. All rights firstname.lastname@example.org|