The QSplat Multiresolution Point Rendering System
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QSplat is known to work well with the following configurations:
QSplat will run on slower computers, but may only achieve acceptable quality when set to smaller window sizes and/or lower frame rates. For systems without hardware-accelerated OpenGL, you may use either a software OpenGL implementation or QSplat's internal software-only rasterizer.
The released binaries have the following requirements:
The following are needed to recompile QSplat from source:
For further details, including instructions on how to run QSplat and QSplatMake, please see the README.
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Copyright © 1999-2000 The Board of Trustees of The Leland Stanford Junior University. All Rights Reserved.
This software may be downloaded, copied, and used for non-commercial academic and research purposes only. Modifications to the code may be made, provided that this copyright notice is preserved and source code to all such modifications is made publically available. Any other use of the software, including commercial resale, lease, or redistribution, requires a separate license - contact smr@cs.stanford.edu for details.
This software is provided "as is" and without warranty of any kind, express, implied, or otherwise, including without limitation, any warranty of merchantability or fitness for a particular purpose.
If you use this code to make renderings for a publication, please credit the Stanford Computer Graphics Laboratory.