|Setting up the WireGL make system|
These are instructions for building WireGL from source.
work/ bin/ (may be created by the make system) built/ (may be created by the make system) config/ Contains platform-specific build info humper.mk The main make system scripts/ Scripts used during the build wiregl/ Makefile wiregl.dsw appstub/ Parallel API library glcontext/ State tracking include/ Header files opengl_stub/ Client side OpenGL DLL pipe_server/ Rendering Server util/ Common utility functions/algorithms progs/ wgl/ Client library loader march/ Example of Parallel API application
The following environment variables must be set to build WireGL from the command line. If building from Visual Studio 6, none of these are required:
|WORK_ROOT||Set to the full path of the "work"
directory in the above structure.
Note: use forward slashes ("/") as directory separator in Windows, i.e. "c:/work" not "c:\work"
|ARCH||WINDOWS ONLY -- set to "WIN_NT".|
|MAKE_MODE||WINDOWS ONLY -- set to "unix"|
To build WireGL from the command line, go to the "wiregl" directory, and run GNU make (by typing "make" or "gmake").
A Visual Studio 6 workspace file (wiregl.dsw) is also provided for compiling under Windows. Load the workspace file and select "Batch Build" from the Build menu. Select either the Debug or Release versions and press build.
Myrinet GM support is disabled by default. To enable GM, uncomment the GM_SUPPORT line in the Makefile located in the util directory for building using the make system. To enable GM in the Visual Studio project file, select the GM configuration under Build,Batch Build menu option. Myrinet drivers are available at http://www.myri.com