Fast Texture Synthesis using Tree-structured Vector Quantization

Introduction

Desirable Properties

Previous Work

Outline

Texture Model

Basic Algorithm

Neighborhood

Neighborhood

Multi-resolution Pyramid

Multi-resolution Algorithm

Benefit

Results

Failures

Comparison

Acceleration

Nearest Point Search

Acceleration

Tree-structured
Vector Quantization

Timing

Results:
Brodatz Textures

Application 1: Constrained Synthesis

Possible Solution

Possible Solution

Possible Solution

Modifications

Result

Result

Result

Application 2:
Temporal Texture

Temporal Texture

Future Work

Acknowledgment