Fast Texture Synthesis using
Tree-structured Vector Quantization
Introduction
Desirable Properties
Previous Work
Outline
Texture Model
Basic Algorithm
Neighborhood
Neighborhood
Multi-resolution Pyramid
Multi-resolution Algorithm
Benefit
Results
Failures
Comparison
Acceleration
Nearest Point Search
Acceleration
Tree-structured
Vector Quantization
Timing
Results:
Brodatz Textures
Application 1: Constrained
Synthesis
Possible Solution
Possible Solution
Possible Solution
Modifications
Result
Result
Result
Application 2:
Temporal Texture
Temporal Texture
Future Work
Acknowledgment