#include #include //#include "read_image.h" using namespace std; using namespace Magick; #include "write_rgb.h" int load_image(const char* filename, int& h, int& w, long **& screen) { Image image; try { // Read a file into image object image.read(filename); w = image.columns(); h = image.rows(); screen = new long*[w]; *screen = new long[w*h]; for(int i=1; i