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Height Field Files

This appendix describes the format of the files that store data for the height field primitive. The format is an historical relic; a better format is needed.

Height field data is stored in binary form. The first record in the file is a 32-bit integer giving the square root of number of data points in the file. We'll call this number the size of the height field.

The size is followed by altitude (z) values stored as 32-bit floating point values. The 0th value in the file specifies the z coordinate of the lower-left corner of the height field (0, 0). The next specifies the Z coordinate for (1/(size-1), 0). The last specifies the coordinate for (1., 1.). In other words, the i^th value in the heightfield file specifies the z coordinate for the point whose x coordinate is (i %size) / (size - 1), and whose y coordinate is (i / size) / (size - 1).

Non-square height fields may be rendered by specifying altitude values less than or equal to the magic value -1000. Triangles that have any vertex less than or equal in altitude to this value are not rendered.

While this file format is compact, it sacrifices portability for ease of use. While creating and handling height field files is simple, transporting a height field from one machine to another is problematical due to the fact that differences in byte order and floating-point format between machines is not taken into account.

These problems could be circumvented by writing the height field file in a fixed-point format, taking care to write the bytes that encode a given value in a consistent way from machine to machine. An even better idea would be to write a set of tools for manipulating arbitrary 2D arrays of floating-point values in a compact, portable way, allowing for comments and the like in the file...


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Next: Range Map Files Up: Rayshade User's Guide and Previous: Animation


Jelle van Zeijl (jvzeijl@iso.estec.esa.nl)
Wed Jun 15 16:19:08 MET DST 1994