CS 205A: Mathematical Methods for Robotics, Vision, and Graphics

Units: 3 | Grading: Letter or Credit/No Credit

Continuous mathematics background necessary for research in robotics, vision, and graphics. Possible topics: linear algebra; the conjugate gradient method; ordinary and partial differential equations; vector and tensor calculus. Prerequisites: 106B or X; MATH 51; or equivalents.

SIGGRAPH 2016 Course: Physically Based Sound for Computer Animation and Virtual Environments

Units: N/A | Grading: N/A

The main goal of this course is to make the principles and methods of physically based sound accessible to a broader computer-graphics audience. The course covers sound-source models for sonifying important phenomena from physics-based animation: rigid bodies, brittle fracture, thin-shells, cloth, deformable collisions and contact, fluids, and fire. Material related to rigid-body sound is covered in greater detail in the first half of the course, which addresses fundamental topics such as modeling modal vibrations and sound radiation from surfaces. Further readings are suggested throughout the course notes. Several recent SIGGRAPH papers also serve as supplemental notes for more advanced topics.

CS 5643: Physically Based Animation for Computer Graphics

Units: 3 | Grading: Letter or Credit/No Credit

Modern computer animation and interactive digital entertainment are making increasingly sophisticated use of tools from scientific and engineering computing. This course introduces students to common physically based modeling techniques for animation of virtual characters, fluids and gases, rigid and deformable solids, and other systems. Aspects of interactive simulation and multi-sensory feedback will also be discussed. A hands-on programming approach will be taken, with an emphasis on small interactive computer programs.

CS 2110: Object-Oriented Programming and Data Structures

Units: 3 | Grading: Letter or Credit/No Credit

CS 2110 is an intermediate-level programming course and an introduction to computer science. Topics include program design and development, debugging and testing, object-oriented programming, proofs of correctness, complexity analysis, recursion, commonly used data structures, graph algorithms, and abstract data types.

CS 6650: Computational Motion

Units: 4 | Grading: Letter or S/U

Covers computational aspects of motion, broadly construed. Topics include the computer representation, modeling, analysis, and simulation of motion, and its relationship to various areas, including computational geometry, mesh generation, physical simulation, computer animation, robotics, biology, computer vision, acoustics, and spatio-temporal databases. Students implement several of the algorithms covered in the course and complete a final project.

CS4620: Introduction to Computer Graphics

Units: 3 | Grading: Letter or S/U

Introduction to the principles of computer graphics in two and three dimensions. Topics include digital images, filtering and antialiasing, 2-D and 3-D affine geometry, ray tracing, perspective and 3-D viewing, the graphics pipeline, curves and surfaces, and human visual perception. Homework assignments require some Java programming. May be taken with or without concurrent enrollment in CS 4621.

CS 322: Introduction to Scientific Computing

Units: 3 | Grading: Letter or S/U

An introduction to elementary numerical analysis and scientific computation. Topics include interpolation, quadrature, linear and nonlinear equation solving, least-squares fitting, and ordinary differential equations. The MATLAB computing environment is used. Vectorization, efficiency, reliability, and stability are stressed. Special lectures on parallel computation.

15-864: Advanced Computer Graphics

Units: 12 | Grading: Letter or S/U

This course will be a hands-on class on advanced computer graphics. It will cover major aspects of digital image generation: geometric modeling, computer animation, and rendering. The goal of the course is to provide a strong foundation for computer graphics principles, and provide a hands-on introduction to recent advanced topics, e.g., subdivision surfaces, real-time global illumination, and physically based animation. The course should be appropriate for graduate students in all areas and for advanced undergraduates.

15-863: Physically Based Modeling and Interactive Simulation

Units: 12 | Grading: Letter

This course introduces students to physically based modeling for computer graphics and related fields, and summarizes current research issues. Efficient numerical methods for simulating a host of visually interesting physical phenomena will be covered, and discussed in the context of both interactive and offline simulation. The course should be appropriate for graduate students in all areas and for advanced undergraduates.

15-462: Introduction to Computer Graphics

Units: 14 | Grading: Letter or S/U

This course provides a comprehensive introduction to computer graphics modeling, animation, and rendering. Topics covered include basic image processing, geometric transformations, geometric modeling of curves and surfaces, animation, 3-D viewing, visibility algorithms, shading, and ray tracing.

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