I am teaching a special topics course on
Real-Time Graphics Architectures
with Kurt Akeley.
I will also be teaching
Image Synthesis (spring 2006 version).
Right now I have an amazing set of colleagues and students with whom
I am pursuing many diverse projects. Here is a high-level sampling:
Visualization. I have always been fascinated by the use of
images in science and the methods used for scientific illustration.
I am preparing a survey of scientific illustration targetted at the
"scientific visualization" community.
In terms of specific projects,
one useful general techniques that has emerged is the use of
table-based displays to browse multidimensional relational
databases. Working with Chris Stolte and Diane Tang,
we have built a system called
Polaris based on this idea (which is now available
commercially from Tableau Software.
Chris Stolte and Maneesh Agrawala developed a system called
LineDrive for automatically
producing hand-drawn maps for route directions.
I have worked with Maneesh Agrawala, Julie Heiser and Barbara Tversky to
create assembly instructions.
Most recently, I am working
with Alon Halevy on a desktop browser interface
to your personal information space organized in a semantic network,
and with David Akers, Tony Sherbondy, Brian Wandell on methods
for visualizing pathways in the brain using diffusion tensor imaging.
Stanford was also recently awarded the first
Regional Visualization and Analysis Center.
Graphics Systems and Architectures.
There are several active projects going on in my group
all focussed around GPUs.
Recently, Ian Buck and others developed a stream programming
environment for GPUs called Brook.
Tim Foley and Jeremy Sugarman are looking further into
ray tracing architecture on new architectures,
Daniel Horn and Mike Houston in using GPUs for
knowledge discovery (e.g. see there work on running
hidden markov models on GPUs),
and working with Eric Darve and Vijay Pande on
implementing GROMACS (used by Folding@Home).
The largest ongoing project is part of the Stanford
ASCI Center for Integrated Turbulence Simulation.
This project is investigating using stream processing ideas
for scientific computing. Alex Aitken, Tim Knight,
Kayvon Fatahalian and Mike Houston on working on a
new programming abstraction, Sequoia, for programming
machines with exposed communication mechanisms
and software-controlled memory hierarchies.
Rendering algorithms. These days we are concentrating on
simulating the appearance of different types of materials.
I am also interested in rendering natural environments,
cinematographic lighting, and a new formulation
of rendering using scattering as the fundamental concept.
Examples are our work on simulating
Along with Ren Ng, Marc Levoy and Mark Horowitz, we have
developed a light field camera which allows focusing to be
controlled after a photograph has been taken.
Here is a sampling of invited talks.
Analytic Database Technology for a New Kind of User - The Data Enthusiast
(SIGMOD Keynote, May 2012)
Domain-Specific Languages for Heterogeneous Computer Platforms
(LANL, LLNL, Utah, SFU, Harvard, UIUC, 2010)
- Cartography and Information Presentation,
(SIGSPATIAL GIS Keynote, Nov 2009, coming soon)
Domain-Specific Languages for Heterogeneous GPU Computing
(NVIDIA Technology Conference, Oct 2009)
Why are Graphics Systems So Fast?
(PACT 2009 Keynote, Sep 2009)
Systems of Thought (Eurovis 2009 Keynote)
How Media Technology has Changed the World
(Computing Community Consortium presentation to Congress, March 2009)
DIY Input Technology
(I3D 2009 Keynote, Feb 2009)
- The Semiology of Graphics: Take II
(Computational Aesthetics Keynote, June 2008)
Realistic or Abstract Imagery: The Future of Computer Graphics? (Eurographics 2005 Capstone, HVEI2004, EI2005, Adobe)
Self-Illustrating Phenomena (Visualiation 2004 Capstone)
Stream Programming Environments (GP^2 Workshop)
Why is Graphics Hardware so Fast? (IBM, Intel, Microsoft, MERL, and many other places)
Simulating Natural Materials (Computer Forum 2002)
Factoring Light Fields (Computer Vision Workshop 2002)
To Draw A Tree (Information Visualization 2001 Keynote)
The Visual Computer II (ATT Visualization Day 2001)
Real Time Shading Languages (Graphics Hardware 1999 Keynote)
Modern Trompe l'oeil (Visualization 1998 Keynote)
The Visual Computer (State-of-the-Field Talk at Supercomputing)
The Responsive Workbench (Distinguished Lecture, Univ of Utah)
Light Field Rendering (My last SIGGRAPH Talk?)
- Modeling, Rendering and Perceiving Appearance (with Hendrik Lensch)
- Advanced Rendering
- Real-Time Graphics Architectures (with Kurt Akeley).
- Appearance Models for Computer Graphics and Vision (with Jitendra Malik)
- Experiments in Digital Television
- Interactive Workspaces (with Armando Fox and Terry Winograd)
- Mathematical Methods for Computer Graphics (with Eric Veach and Denis Zorin)
- Introduction to Computer Graphics