#include "Main.h" void ControlGroupCheckThread::Reset() { _WakeUpTime = GameTime() + 2.0; _Priority = 3; _Name = "ControlGroupCheck"; } void ControlGroupCheckThread::Update() { _ControlGroupCheck.Init(); _ProgramToExecute = &_ControlGroupCheck; _CurAction = "ControlGroupCheck"; _Priority = 3; } void ControlGroupCheckThread::ProgramSucceeded() { _WakeUpTime = GameTime() + 6.0; } void ControlGroupCheckThread::ProgramFailed() { _WakeUpTime = GameTime() + 6.0; }